Here's a question for you guys: Why is there an arbitrary limit on the amount of saved games permitted in a directory? As near as I can remember, Sierra was the only company to have this limit, and I was reminded of it while playing the KQ2 remake. Obviously disk space isn't an issue, so I have to wonder.
Please resist the urge to say you wanted to make the Sierra experience as realistic as possible.
Saved Game Limit
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Pidgeot
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I'm 99.9% certain that the number of saves allowed per directory is dictated by the engine (AGS), and not the game. So it's not really within their power to change.
BTW, there are actually many games, including SCUMM games, that have a limit - but for several of those, the limit is so high that it doesn't become an issue.
BTW, there are actually many games, including SCUMM games, that have a limit - but for several of those, the limit is so high that it doesn't become an issue.
Yeah, I believe AGS has a limit on savegames it allows to be saved by the user. All slots beyond the limit are only available to the scripter and not by the user. The reason why you can't change directories is because AGS has a built-in safety measure that only allows manipulation of the files inside the game's own directory. (so AGS-utils can't go to your windows directory and start wiping out files)

