

I may use this converter exclusively for my next SCI0 remake after KQ2SCI.
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I guess we'll be able to judge more correctly when you'll have pixel edited some backgrounds converted with this program until you judge they are finalized. KQ2SCI is an AGI to SCI conversion, you actually have to create from scratch and fill the blanks that couldn't be filled with just the AGI's resolution. The results are backgrounds that you'd normally find in original Sierra's SCI games.MusicallyInspired wrote:What Gron said. I'm not going to be using this method for KQ2SCI. I'll finish KQ2SCI with the current method I'm using of vector drawing it from scratch. I'll test it out for my next game and if I like the results that's what I'm going with.
After being pixel edited, they might look nice. But right now and unedited, like this KQ6 background with blurry town and castle, they are greatly subpar to what you'd find in a game originally made for SCI like QFG2, PQ2, LSL3 or SQ3.I'm also aware of the discrepancies and the fact that it would need a bit of pixel editing, but I think it looks really nice regardless. But I love EGA graphics, so that's me.
Yes, but it doesn't automaticly mean that the "gone-through-a-filter" look is actually good. Just like one doesn't reach the Sierra's VGA style by using SCI backgrounds, with the same pixels placement and just adding the missing 240 colors, one doesn't reach the Sierra's SCI style by using VGA backgrounds and removing 240 colors, or the AGI style by cutting in half number of horizontal pixels from SCI backgrounds.The obvious "gone-through-a-filter" look is exactly the same as what Sierra did for their EGA versions of games like KQ5, SQ4, etc.